In this chapter, we are going to consider a family of related programs for processing character data. You will find that many programs are just expanded versions of the prototypes that we discuss here.

In this chapter, we are going to consider a family of related programs for processing character data. You will find that many programs are just expanded versions of the prototypes that we discuss here.

The model of input and output supported by the standard library is very simple. Text input or output, regardless of where it originates or where it goes to, is dealt with as streams of characters. A text stream is a sequence of characters divided into lines; each line consists of zero or more characters followed by a newline character. It is the responsibility of the library to make each input or output stream confirm this model; the C programmer using the library need not worry about how lines are represented outside the program.

The standard library provides several functions for reading or writing one character at a time, of which getchar and putchar are the simplest. Each time it is called, getchar reads the next input character from a text stream and returns that as its value. That is, after

c = getchar();

the variable c contains the next character of input. The characters normally come from the keyboard; input from files is discussed in the later chapter.

The function putchar prints a character each time it is called:

putchar(c);

prints the contents of the integer variable c as a character, usually on the screen. Calls to putchar and printf may be interleaved; the output will appear in the order in which the calls are made.

Input Copy Program

Given getchar and putchar, you can write a surprising amount of useful code without knowing anything more about input and output. The simplest example is a program that copies its input to its output one character at a time, refer to the following code:

#include <stdio.h>

/* copy input to output; 1st version  */
main ()
{
	int c;

	c = getchar();
	while (c != EOF) {
		putchar(c);
		c = getchar();
	}
}

The relational operator != means ``not equal to''.

What appears to be a character on the keyboard or screen is of course, like everything else, stored internally just as a bit pattern. The type char is specifically meant for storing such character data, but any integer type can be used. We used int for a subtle but important reason.

The problem is distinguishing the end of input from valid data. The solution is that getchar returns a distinctive value when there is no more input, a value that cannot be confused with any real character. This value is called EOF, for ``end of file''. We must declare c to be a type big enough to hold any value that getchar returns. We can't use char since c must be big enough to hold EOF in addition to any possible char. Therefore we use int.

EOF is an integer defined in <stdio.h>, but the specific numeric value doesn't matter as long as it is not the same as any char value. By using the symbolic constant, we are assured that nothing in the program depends on the specific numeric value.

The program for copying would be written more concisely by experienced C programmers. In C, any assignment, such as

c = getchar();

is an expression and has a value, which is the value of the left hand side after the assignment. This means that a assignment can appear as part of a larger expression. If the assignment of a character to c is put inside the test part of a while loop, the copy program can be written this way:

#include <stdio.h>

/* copy input to output; 2nd version  */
main ()
{
	int c;

	while ((c = getchar()) != EOF)
		putchar(c);
}

The while gets a character, assigns it to c, and then tests whether the character was the end-of-file signal. If it was not, the body of the while is executed, printing the character. The while then repeats. When the end of the input is finally reached, the while terminates and so does main.

This version centralizes the input - there is now only one reference to getchar - and shrinks the program. The resulting program is more compact, and, once the idiom is mastered, easier to read. You'll see this style often. (It's possible to get carried away and create impenetrable code, however, a tendency that we will try to curb.)

The parentheses around the assignment, within the condition are necessary. The precedence of != is higher than that of =, which means that in the absence of parentheses the relational test != would be done before the assignment =. So the statement

c = getchar() != EOF

is equivalent to

c = (getchar() != EOF)

This has the undesired effect of setting c to 0 or 1, depending on whether or not the call of getchar returned end of file.

Usually you will get an EOF character returning from getchar() when your standard input is other than console (i.e., a file).

If you run your program in unix like this:

$ cat somefile | ./your_program

Then your getchar() will return every single character in somefile and EOF as soon as somefile ends.

If you run your program like this:

$ ./your_program

And send a EOF through the console (by hitting CTRL+D in Unix or CTRL+Z in Windows), then getchar() will also returns EOF and the execution will end.

Character Counting

The next program counts characters; it is similar to the copy program.

#include <stdio.h>

/* count characters in input; 1st version */
main ()
{
	long nc;

	nc = 0;  
	while (getchar() != EOF)  
		++nc;  
	printf("%ld\n", nc);
}

The statement

++nc;

presents a new operator, ++, which means increment by one. You could instead write nc = nc + 1 but ++nc is more concise and often more efficient. There is a corresponding operator -- to decrement by 1. The operators ++ and -- can be either prefix operators (++nc) or postfix operators (nc++); these two forms have different values in expressions, as will be shown in the later chapter, but ++nc and nc++ both increment nc. For the moment we will will stick to the prefix form.

The character counting program accumulates its count in a long variable instead of an int. long integers are at least 32 bits. Although on some machines, int and long are the same size, on others an int is 16 bits, with a maximum value of 32767, and it would take relatively little input to overflow an int counter. The conversion specification %ld tells printf that the corresponding argument is a long integer.

It may be possible to cope with even bigger numbers by using a double (double precision float). We will also use a for statement instead of a while, to illustrate another way to write the loop.

#include <stdio.h>

/* count characters in input; 2nd version */
main ()
{
	double nc;

	for (nc = 0; getchar() != EOF; ++nc)
		;
	printf("%.0f\n", nc);
}

printf uses %f for both float and double; %.0f suppresses the printing of the decimal point and the fraction part, which is zero.

The body of this for loop is empty, because all the work is done in the test and increment parts. But the grammatical rules of C require that a for statement have a body. The isolated semicolon, called a null statement, is there to satisfy that requirement. We put it on a separate line to make it visible.

Before we leave the character counting program, observe that if the input contains no characters, the while or for test fails on the very first call to getchar, and the program produces zero, the right answer. This is important. One of the nice things about while and for is that they test at the top of the loop, before proceeding with the body. If there is nothing to do, nothing is done, even if that means never going through the loop body. Programs should act intelligently when given zero-length input. The while and for statements help ensure that programs do reasonable things with boundary conditions.

Line Counting

The next program counts input lines. As we mentioned above, the standard library ensures that an input text stream appears as a sequence of lines, each terminated by a newline. Hence, counting lines is just counting newlines:

#include <stdio.h>

/* count lines in input */
main ()
{
	int c, nl;

	nl = 0;
	while ((c = getchar()) != EOF)
		if  (c == '\n')
			++nl;
	printf("%d\n", nl);
}

The body of the while now consists of an if, which in turn controls the increment ++nl. The if statement tests the parenthesized condition, and if the condition is true, executes the statement (or group of statements in braces) that follows. We have again indented to show what is controlled by what.

The double equals sign == is the C notation for ``is equal to'' (like Pascal's single = or Fortran's .EQ.). This symbol is used to distinguish the equality test from the single = that C uses for assignment. A word of caution: newcomers to C occasionally write = when they mean ==. As we will see in the later chapter, the result is usually a legal expression, so you will get no warning.

A character written between single quotes represents an integer value equal to the numerical value of the character in the machine's character set. This is called a character constant, although it is just another way to write a small integer. So, for example, 'A' is a character constant; in the ASCII character set its value is 65, the internal representation of the character A. Of course, 'A ' is to be preferred over 65: its meaning is obvious, and it is independent of a particular character set.

The escape sequences used in string constants are also legal in character constants, so '\n' stands for the value of the newline character, which is 10 in ASCII. You should note carefully that '\n' is a single character, and in expressions is just an integer; on the other hand, '\n' is a string constant that happens to contain only one character. The topic of strings versus characters is discussed further in the later chapter.

Word Counting

The fourth in our series of useful programs counts lines, words, and characters, with the loose definition that a word is any sequence of characters that does not contain a blank, tab or newline. This is a bare-bones version of the UNIX program wc.

#include <stdio.h>

#define IN   1  /* inside a word */
#define OUT  0  /* outside a word */ 

/* count lines, words, and characters in input */
main ()
{
	int c, nl, nw, nc, state;

	state = OUT;
	nl = nw = nc = 0;
	while ((c = getchar()) != EOF) {
		++nc;
		if (c == '\n')
			++nl;
		if (c == ' ' || c == '\n' || c == '\t')
			state = OUT;
		else if (state == OUT) {
			state = IN;
			++nw;
		}
	}
	printf("%d %d %d\n", nl, nw, nc);
}

Every time the program encounters the first character of a word, it counts one more word. The variable state records whether the program is currently in a word or not; initially it is ``not in a word'', which is assigned the value OUT. We prefer the symbolic constants IN and OUT to the literal values 1 and 0 because they make the program more readable. In a program as tiny as this, it makes little difference, but in larger programs, the increase in clarity is well worth the modest extra effort to write it this way from the beginning. You'll also find that it's easier to make extensive changes in programs where magic numbers appear only as symbolic constants.

The line

nl = nw = nc = 0;

sets all three variables to zero. This is not a special case, but a consequence of the fact that an assignment is an expression with the value and assignments associated from right to left. It's as if we had written

nl = (nw = (nc = 0));

The operator || means OR, so the line

if (c == ' ' || c == '\n' || c == '\t')

says ``if c is a blank or c is a newline or c is a tab''. (Recall that the escape sequence \t is a visible representation of the tab character.) There is a corresponding operator && for AND; its precedence is just higher than ||. Expressions connected by && or || are evaluated left to right, and it is guaranteed that evaluation will stop as soon as the truth or falsehood is known. If c is a blank, there is no need to test whether it is a newline or tab, so these tests are not made. This isn't particularly important here, but is significant in more complicated situations, as we will soon see.

The example also shows an else, which specifies an alternative action if the condition part of an if statement is false. The general form is

if (expression)
	statement1
else
	statement2

One and only one of the two statements associated with an if-else is performed. If the expression is true, statement1 is executed; if not, statement2 is executed. Each statement can be a single statement or several in braces. In the word count program, the one after the else is an if that controls two statements in braces.

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